AI Insights · Timothy · July 2024
Top 5 Zombie Games on iOS in Chile Q2 2024
Explore the performance of the top 5 zombie games on iOS in Chile during Q2 2024, with insights on their downloads, revenue, and active user trends.
In the second quarter of 2024, the top five zombie games on the iOS platform in Chile showcased varying performance trends in downloads, revenue, and weekly active users. Here's a detailed look at how each game fared, based on data from Sensor Tower.
Last War:Survival saw a fluctuating trend in revenue, peaking at around $12K in the week of June 10 and dropping to about $5.9K by the end of June. Downloads were sporadic, with a notable surge from 294 in the week of June 10 to 1.9K in the final week of the quarter. Weekly active users steadily increased, starting from 20.4K in early April and reaching 24.2K by the end of June.
Age of Origins:Tower Defense experienced a decline in both revenue and downloads throughout the quarter. Revenue started at approximately $8.3K in early April and ended at around $3.6K by late June. Downloads followed a similar downward trajectory, beginning with 491 in the first week of April and dropping to 173 by the last week of June. Weekly active users also decreased, from 2K in early April to 1.2K by the end of June.
State of Survival: Zombie War showed an overall positive trend in revenue, peaking at about $3.6K in mid-June before declining to $1.9K by the end of the month. Downloads were relatively low but increased slightly towards the end of the quarter, from 81 in early April to 107 in the last week of June. Weekly active users saw a slight increase, from 561 in early April to 566 by the end of June.
Last Day on Earth: Survival had a mixed performance. Revenue fluctuated, starting at around $1.7K in the first week of April and dropping to $589 by the end of June. Downloads were more stable, with a slight increase from 195 in early April to 353 in the last week of June. Weekly active users steadily rose, from 1.6K in early April to 2.1K by the end of the quarter.
Zombie.io: Potato Shooting showed a strong start following its release in late April, with revenue peaking at approximately $1.7K in the week of May 27 before declining to $459 by the end of June. Downloads started strong at 1.9K in the release week and peaked at 3.2K in late April, eventually settling at 320 by the end of June. Weekly active users followed a similar pattern, starting at 1.7K in late April and peaking at 3.5K in the last week of April before declining to 902 by the end of June.
For more detailed insights and data, visit Sensor Tower.